On Mon, Feb 21, 2011 at 02:41:06PM -0800, Eric Anholt wrote:
> This extension allows a client to bind one context in multiple threads
> simultaneously.  It is then up to the client to manage synchronization of
> access to the GL, just as normal multithreaded GL from multiple contexts
> requires synchronization management to shared objects.

EGL would also benefit from a similar extension. Is there any interest
in implementing this?

Cheers,
Alexandros
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