Looks good Marek. Keith
On Sun, 2011-02-20 at 16:52 +0100, Marek Olšák wrote: > This fixes the game Tiny and Big. > --- > src/mesa/state_tracker/st_cb_clear.c | 16 ++++++++++------ > 1 files changed, 10 insertions(+), 6 deletions(-) > > diff --git a/src/mesa/state_tracker/st_cb_clear.c > b/src/mesa/state_tracker/st_cb_clear.c > index d81e554..0e0c432 100644 > --- a/src/mesa/state_tracker/st_cb_clear.c > +++ b/src/mesa/state_tracker/st_cb_clear.c > @@ -300,9 +300,11 @@ clear_with_quad(struct gl_context *ctx, > cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); > cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); > > - st_translate_color(ctx->Color.ClearColor, > - ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, > - clearColor); > + if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { > + st_translate_color(ctx->Color.ClearColor, > + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, > + clearColor); > + } > > /* draw quad matching scissor rect */ > draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor); > @@ -555,9 +557,11 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) > ctx->DrawBuffer->Visual.stencilBits == 0)) > clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; > > - st_translate_color(ctx->Color.ClearColor, > - ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, > - clearColor); > + if (ctx->DrawBuffer->_ColorDrawBuffers[0]) { > + st_translate_color(ctx->Color.ClearColor, > + > ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, > + clearColor); > + } > > st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor, > ctx->Depth.Clear, ctx->Stencil.Clear); _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev