This fixes minor consistency issues in the website documentation. Signed-off-by: Sam Hocevar <s...@hocevar.net> --- docs/shading.html | 2 +- docs/sourcetree.html | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/docs/shading.html b/docs/shading.html index c41d4a9..aba3959 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -167,7 +167,7 @@ Here's an example of using the compiler to compile a vertex shader and emit GL_ARB_vertex_program-style instructions: </p> <pre> - src/glsl/glslcompiler --dump-ast myshader.vert + src/glsl/glsl_compiler --dump-ast myshader.vert </pre> Options include diff --git a/docs/sourcetree.html b/docs/sourcetree.html index 00dc4e7..30a973a 100644 --- a/docs/sourcetree.html +++ b/docs/sourcetree.html @@ -26,6 +26,7 @@ each directory. <li><b>main</b> - main EGL library implementation. This is where all the EGL API functions are implemented, like eglCreateContext(). </ul> + <li><b>glsl</b> - a stand-alone GLSL compiler <li><b>mesa</b> - Main Mesa sources <ul> <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the @@ -45,7 +46,6 @@ each directory. </ul> <li><b>x11</b> - Xlib-based software driver <li><b>osmesa</b> - off-screen software driver - <li><b>glslcompiler</b> - a stand-alone GLSL compiler driver <li>XXX more </ul> <li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa -- 1.7.2.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev