Kenneth Graunke wrote: > Hi John, > > I hate to rain on the parade, but if LunarGLASS is to be useful to Mesa, it > will have to be relicensed. > > As I understand it, incorporating GPLv2 code into Mesa would make libGL > licensed under GPLv2. Then, linking any proprietary game with Mesa's libGL > would violate the GPL. Even open source applications with non-GPLv2 > compatible licenses (say, GPLv3) could not legally link to it. > > This would be a disaster - it would make the Free graphics stack entirely > useless. Please consider either LGPLv2 or the MIT license - neither suffer > from this problem. > > --Kenneth
Kenneth, As highlighted in our Licensing FAQ ( http://www.lunarglass.org/faq ) the licensing terms applicable to LunarGLASS affect only certain portions of Mesa. The diagram in the LunarGLASS FAQ illustrates those portions: https://sites.google.com/a/lunarglass.org/lunarglass/faq/LunarGLASSComponentLicenses.png Regards, Jens _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev