Hi John, I hate to rain on the parade, but if LunarGLASS is to be useful to Mesa, it will have to be relicensed.
As I understand it, incorporating GPLv2 code into Mesa would make libGL licensed under GPLv2. Then, linking any proprietary game with Mesa's libGL would violate the GPL. Even open source applications with non-GPLv2 compatible licenses (say, GPLv3) could not legally link to it. This would be a disaster - it would make the Free graphics stack entirely useless. Please consider either LGPLv2 or the MIT license - neither suffer from this problem. --Kenneth _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev