On 12/10/2010 03:27 PM, Vinson Lee wrote:
Module: Mesa
Branch: master
Commit: ef3f7e61b314236cbb7ed2cf24d34c6f90d9cfca
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=ef3f7e61b314236cbb7ed2cf24d34c6f90d9cfca
Author: Vinson Lee<v...@vmware.com>
Date: Fri Dec 10 14:24:05 2010 -0800
tnl: Initialize gl_program_machine memory in run_vp.
Fixes piglit valgrind glsl-array-bounds-04 failure (FDO bug 29946).
NOTE:
This is a candidate for the 7.10 branch.
This is a candidate for the 7.9 branch.
---
src/mesa/tnl/t_vb_program.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 76f8fde..7e7c59a 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -311,7 +311,7 @@ run_vp( struct gl_context *ctx, struct tnl_pipeline_stage
*stage )
struct vp_stage_data *store = VP_STAGE_DATA(stage);
struct vertex_buffer *VB =&tnl->vb;
struct gl_vertex_program *program = ctx->VertexProgram._Current;
- struct gl_program_machine machine;
+ struct gl_program_machine machine = { 0 };
GLuint outputs[VERT_RESULT_MAX], numOutputs;
GLuint i, j;
I think there's a better fix. The above will initialize the whole
object to zeros for every function call (and be a performance hit). I
think we really only need to do it once to avoid the valgrind warning.
I've got a new patch that I'll commit.
-Brian
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