On Mon, Dec 13, 2010 at 12:54 PM, Jakob Bornecrantz <wallbra...@gmail.com>wrote:
> On Mon, Dec 13, 2010 at 4:19 AM, Jammy Zhou <jammy.z...@linaro.org> wrote: > > Hi Chia-I, > > > > Glad to see the fix goes so fast, thanks! I believe the direction is > > promising. > > Hijacking this thread a bit, can I ask why you need check the renderer > string > for both GL and GLES? Running GL and GLES in the same process is a > not something you normally do. > I want to check the renderer string to see underlying GL and GLESv2 are hardware accelerated or not, and select a proper one at runtime as the rendering backend. Mesa GL and GLESv2 combination is one use case for my project. > > Cheers Jakob. >
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