On Mon, Dec 13, 2010 at 12:54 PM, Jakob Bornecrantz <wallbra...@gmail.com>wrote:

> On Mon, Dec 13, 2010 at 4:19 AM, Jammy Zhou <jammy.z...@linaro.org> wrote:
> > Hi Chia-I,
> >
> > Glad to see the fix goes so fast, thanks! I believe the direction is
> > promising.
>
> Hijacking this thread a bit, can I ask why you need check the renderer
> string
> for both GL and GLES? Running GL and GLES in the same process is a
> not something you normally do.
>

I want to check the renderer string to see underlying GL and GLESv2 are
hardware accelerated or not, and select a proper one at runtime as the
rendering backend. Mesa GL and GLESv2 combination is one use case for my
project.


>
> Cheers Jakob.
>
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