https://bugs.freedesktop.org/show_bug.cgi?id=28585
Neil Roberts <n...@linux.intel.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |REOPENED Resolution|FIXED | --- Comment #2 from Neil Roberts <n...@linux.intel.com> 2010-12-07 04:34:09 PST --- I just noticed that calling glVertexAttrib with attrib location zero doesn't work. I think on big GL there is no generic value for location zero and glVertexAttrib with 0 should only be called between glBegin and glEnd. As far as I can tell this restriction doesn't apply for GLES2 so it should work. This is a pain for Cogl because I want to be able to let the driver determine the attribute locations for itself and then later query them with glGetAttribLocation. We sometimes need to set the color attribute using the generic value but if the compiler happens to place the color in attribute 0 then it won't work. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev