On Wed, Dec 1, 2010 at 11:24 PM, Ian Romanick <i...@freedesktop.org> wrote: > On 12/01/2010 01:40 PM, Matt Turner wrote: >> 1/ln(2) is equivalent to log2(e), so define it as such. >> >> log2(e) = ln(e)/ln(2) = 1/ln(2) >> >> M_PI is updated to add some precision (value found in my math.h header). > > I wish I had noticed this when I added M_LOG2E. It seems better to > replace the single use of ONE_DIV_LN2 (in prog_statevars.c) with M_LOG2E.
I think replacing ONE_DIV_LN2 with M_LOG2E in its single use makes the code harder to understand, especially since the next line is value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2); value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2); It's not intuitively obvious that M_LOG2E == 1/ln(2), so I actually think the patch is good as is. Matt _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev