Christian König wrote:
Could you fire up gdb and give me an output of the idct structure at
frame 3? To do so make sure gdb is installed and then run the following
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xb6bfa6d0 (LWP 2455)]
r600_bo_reference (radeon=0x8f3c590, dst=0x135c, src=0x0) at r600_bo.c:129
129 struct r600_bo *old = *dst;
(gdb) frame 3
#3 0xb68886be in cleanup_shaders (idct=0x9249704) at vl/vl_idct.c:356
356 idct->pipe->delete_vs_state(idct->pipe, idct->vs);
(gdb) print *idct
$1 = {pipe = 0x8f581c0, max_blocks = 4096, viewport = {scale = {512,
512, 1, 1}, translate = {0, 0, 0, 0}}, vs_const_buf = 0x928a888,
fb_state = {width = 512, height = 512, nr_cbufs = 1, cbufs = {0x928aac8,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}, zsbuf = 0x0}, destination =
0x925a008, vertex_elems_state = 0x928a578,
samplers = {all = {0x9285978, 0x9286188, 0x9286998, 0x92871a8},
individual = {transpose = 0x9285978, matrix = 0x9286188, source =
0x9286998, intermediate = 0x92871a8}}, sampler_views = {all =
{0x92880e8, 0x9288908, 0x9289128, 0x9289948}, individual = {transpose =
0x92880e8, matrix = 0x9288908,
source = 0x9289128, intermediate = 0x9289948}}, vs = 0x0,
transpose_fs = 0x0, matrix_fs = 0x0, eb_fs = 0x0, textures = {all =
{0x9287b50, 0x92879b8, 0x9287ce8, 0x9287ee8}, individual = {transpose =
0x9287b50, matrix = 0x92879b8, source = 0x9287ce8, intermediate =
0x9287ee8}}, vertex_bufs = {all = {{
stride = 8, max_index = 16383, buffer_offset = 0, buffer =
0x928a168}, {stride = 8, max_index = 16383, buffer_offset = 0, buffer =
0x928a370}}, individual = {quad = {stride = 8, max_index = 16383,
buffer_offset = 0, buffer = 0x928a168}, pos = {stride = 8, max_index =
16383, buffer_offset = 0,
buffer = 0x928a370}}}, num_blocks = 0, num_empty_blocks = 0,
tex_transfer = 0x8f57fd8, texels = 0xb65de000, vec_transfer = 0x92c5308,
vectors = 0xb651e000, surfaces = {intermediate = 0x928aa90, destination
= 0x928aac8}}
(gdb) quit
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