https://bugs.freedesktop.org/show_bug.cgi?id=31104

--- Comment #7 from infested...@gmail.com 2010-10-25 14:30:57 PDT ---
(In reply to comment #6)
> Having seen this kind of thing in the past, my guess is it's a bug in the
> vertex shader's handling of indirect addressing into the constant buffer to 
> get
> skinning parameters.

Would you say that it is caused by the game's code, or is the problem in the
video driver?

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