https://bugs.freedesktop.org/show_bug.cgi?id=31101

           Summary: [glsl2] abort() in
                    ir_validate::visit_enter(ir_assignment *ir)
           Product: Mesa
           Version: git
          Platform: x86 (IA32)
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa-dev@lists.freedesktop.org
        ReportedBy: fred...@kde.org


The GLSL compiler aborts when validating the IR for this shader:

void main()
{
    vec2 var;
    gl_FragColor = vec4(var, vec2(1.0));
}

Debug output:

Assignment count of LHS write mask channels enabled not
matching RHS vector size (2 LHS, 1 RHS).
(assign (constant bool (1)) (zw) (var_ref vec_c...@0x9ed8ad0)  (constant float
(1.000000)) )

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