https://bugs.freedesktop.org/show_bug.cgi?id=31101
Summary: [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir) Product: Mesa Version: git Platform: x86 (IA32) OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa-dev@lists.freedesktop.org ReportedBy: fred...@kde.org The GLSL compiler aborts when validating the IR for this shader: void main() { vec2 var; gl_FragColor = vec4(var, vec2(1.0)); } Debug output: Assignment count of LHS write mask channels enabled not matching RHS vector size (2 LHS, 1 RHS). (assign (constant bool (1)) (zw) (var_ref vec_c...@0x9ed8ad0) (constant float (1.000000)) ) -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev