https://bugs.freedesktop.org/show_bug.cgi?id=30787

Ian Romanick <i...@freedesktop.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #1 from Ian Romanick <i...@freedesktop.org> 2010-10-12 10:56:35 PDT 
---
Fixed on master with the following commit.  I'll close the bug once it's cherry
picked to the 7.9 branch.

commit b2b9b22c1013ebf02aa6f0d9c1c7b5267523d973
Author: Ian Romanick <ian.d.roman...@intel.com>
Date:   Tue Oct 12 10:51:47 2010 -0700

    mesa: Validate assembly shaders when GLSL shaders are used

    If an GLSL shader is used that does not provide all stages and
    assembly shaders are provided for the missing stages, validate the
    assembly shaders.

    Fixes bugzilla #30787 and piglit tests glsl-invalid-asm0[12].

    NOTE: this is a candidate for the 7.9 branch.

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