https://bugs.freedesktop.org/show_bug.cgi?id=30787
Ian Romanick <i...@freedesktop.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #1 from Ian Romanick <i...@freedesktop.org> 2010-10-12 10:56:35 PDT --- Fixed on master with the following commit. I'll close the bug once it's cherry picked to the 7.9 branch. commit b2b9b22c1013ebf02aa6f0d9c1c7b5267523d973 Author: Ian Romanick <ian.d.roman...@intel.com> Date: Tue Oct 12 10:51:47 2010 -0700 mesa: Validate assembly shaders when GLSL shaders are used If an GLSL shader is used that does not provide all stages and assembly shaders are provided for the missing stages, validate the assembly shaders. Fixes bugzilla #30787 and piglit tests glsl-invalid-asm0[12]. NOTE: this is a candidate for the 7.9 branch. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev