2010/10/4 Bjørn Augestad <bjorn.auges...@gmail.com>: > Hi. > > I'm trying to use DRM to send raw RGB images to my console. My initial > goal is just to send one simple RGB image to my screen, later on I > want to send multiple buffers with different formats and wait for > Vertical blanking to avoid tearing. > > But I have a hard time figuring out how to allocate and use buffer > objects with DRM. There seems to be little or no documentation of how > to use DRM and buffer objects. > > Does anyone know about up-to-date documentation and/or some sample > programs/snippets which illustrate how to use these things? > > Regards, > Bjorn Augestad
Best example is likely plymouth http://cgit.freedesktop.org/plymouth/ Note that buffer allocation is not standard and each GPU use its own interface. Cheers, Jerome _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev