https://bugs.freedesktop.org/show_bug.cgi?id=29646

--- Comment #5 from Michel Dänzer <mic...@daenzer.net> 2010-09-24 00:29:00 PDT 
---
(In reply to comment #4)
> So, I'd think that if glxDestroyPixmap() can follow XDestroyPixmap() the GLX
> pixmap X ID has to be kept around and not deallocated in the server until
> glXDestroyPixmp is called (or the client exits)

That is the case: Pixmaps are reference counted in the X server, and GLXPixmaps
take a reference on the backing X pixmaps.

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