https://bugs.freedesktop.org/show_bug.cgi?id=30318

           Summary: [glsl2] glean glsl1 test "texcoord varying" does not
                    work
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa-dev@lists.freedesktop.org
        ReportedBy: bri...@vmware.com


$ export GLSL_TEST="texcoord varying"
$ ./glean  -r /tmp/gleanresults --overwrite -t glsl1
glsl1: Running single test: texcoord varying
FAILURE:
  Shader test: texcoord varying
Vertex shader did not compile:
0:4(15): error: unsized array index must be constant
glsl1:  FAIL rgba8, db, z24, s8, accrgba16, win+pmap, id 33
    0 tests passed, 1 tests failed.


The shader used to compile with the old glsl compiler and it works with
NVIDIA's compiler.  My hunch is the built-in declaration for the gl_TexCoord[]
array is not dimensioned properly.

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