https://bugs.freedesktop.org/show_bug.cgi?id=30318
Summary: [glsl2] glean glsl1 test "texcoord varying" does not work Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa-dev@lists.freedesktop.org ReportedBy: bri...@vmware.com $ export GLSL_TEST="texcoord varying" $ ./glean -r /tmp/gleanresults --overwrite -t glsl1 glsl1: Running single test: texcoord varying FAILURE: Shader test: texcoord varying Vertex shader did not compile: 0:4(15): error: unsized array index must be constant glsl1: FAIL rgba8, db, z24, s8, accrgba16, win+pmap, id 33 0 tests passed, 1 tests failed. The shader used to compile with the old glsl compiler and it works with NVIDIA's compiler. My hunch is the built-in declaration for the gl_TexCoord[] array is not dimensioned properly. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev