Jose Fonseca seemed open to accepting this, but no final go ahead was given.
> We need this to enable full loop unrolling for r3xx->r4xx fragment shaders, > which don't support loops. It's needed for the blur shader in KWin to work. > This is a regression since the GLSL compiler merge, because the previous > compiler did unroll loops automatically. I'd like to get this fixed for 7.9. nv30 has the same needs (and other cards are likely to get some performance boost from unrolling). _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev