https://bugs.freedesktop.org/show_bug.cgi?id=30138
Summary: glXWaitGL and glXWaitX cause segmentation fault in SearchAndRescue Product: Mesa Version: unspecified Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: critical Priority: medium Component: GLX AssignedTo: mesa-dev@lists.freedesktop.org ReportedBy: hector1...@gmail.com Created an attachment (id=38630) --> (https://bugs.freedesktop.org/attachment.cgi?id=38630) glxinfo output The game Search&Rescue (searchandrescue.sf.org) crashes when calling glXWaitGL() and glXWaitX() with a segmentation fault since a update of Mesa, newer than the stable 7.8.2. Im using the Mesa builds from Xorg repository for OpenSuse 11.3 (Mesa 7.8.2-35.1) with the i915 driver. The game works with Mesa (7.8.2-1.3). Even when replacing those calls with glFinish() and XSync() fixes the problem, I was wondering what has changed in Mesa so that this is happening now and whether it should be fixed in Mesa or in S&R. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev