> If you're working on a driver for a scalar chip, you might want to pull > brw_fs_channel_expressions and brw_fs_vector_splitting up and get them > used -- it should make sensible codegen a lot easier for them.
Current drivers for scalar hardware take Mesa IR/TGSI input and not GLSL IR. Using GLSL IR might be interesting, but how do you plan to support assembly programs? Will a converter from Mesa IR to GLSL IR be used for that? Having two hardware backends, one for GLSL IR, and one for Mesa IR/TGSI doesn't seem to be a feasible long-term solution, and dropping assembly program support also isn't (e.g. Doom 3 will stop working). Also, would converting GLSL IR to LLVM and writing an hardware LLVM backend be a better idea? That gives an instruction matcher, scalarizer and register allocator for free, plus optionally middle-end optimizations. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev