I just put an updated version in the shader-work branch, which better adheres to the coding conventions, has better comments, and fixes and improves the execute flag if-insertion logic. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
- [Mesa-dev] [PATCH 1/3] glsl: add ir_partial_visitor Luca Barbieri
- [Mesa-dev] [PATCH 2/3] glsl: add continue/break/re... Luca Barbieri
- [Mesa-dev] [PATCH 3/3] glsl: call ir_lower_jum... Luca Barbieri
- Re: [Mesa-dev] [PATCH 2/3] glsl: add continue/... Ian Romanick
- Re: [Mesa-dev] [PATCH 2/3] glsl: add conti... Luca Barbieri
- Re: [Mesa-dev] [PATCH 2/3] glsl: add c... Luca Barbieri
- Re: [Mesa-dev] [PATCH 2/3] glsl: ... Luca Barbieri
- Re: [Mesa-dev] [PATCH 2/3] gl... Luca Barbieri
- Re: [Mesa-dev] [PATCH 2/3] glsl: add c... Christoph Bumiller
- Re: [Mesa-dev] [PATCH 2/3] glsl: ... Luca Barbieri
- Re: [Mesa-dev] [PATCH 1/3] glsl: add ir_partial_vi... Ian Romanick
- Re: [Mesa-dev] [PATCH 1/3] glsl: add ir_partia... Luca Barbieri
- Re: [Mesa-dev] [PATCH 1/3] glsl: add ir_pa... Ian Romanick
- Re: [Mesa-dev] [PATCH 1/3] glsl: add i... Luca Barbieri
- Re: [Mesa-dev] [PATCH 1/3] glsl: add i... Eric Anholt