On Fri, Aug 27, 2010 at 6:49 AM, Luca Barbieri <l...@luca-barbieri.com> wrote: > I created a new branch called "floating" which includes an apparently > successful attempt at full support of floating-point textures and > render targets.
[...] I've spoken to Luca offline about this. I'm hesitant to have this work merged into Mesa/master because of the what's written in the IP status section of the extension spec: SGI owns US Patent #6,650,327, issued November 18, 2003. SGI believes this patent contains necessary IP for graphics systems implementing floating point (FP) rasterization and FP framebuffer capabilities. SGI will not grant the ARB royalty-free use of this IP for use in OpenGL, but will discuss licensing on RAND terms, on an individual basis with companies wishing to use this IP in the context of conformant OpenGL implementations. SGI does not plan to make any special exemption for open source implementations. Contact Doug Crisman at SGI Legal for the complete IP disclosure. SGI (aka Rackable Systems) no longer owns this IP. It now belongs to an IP holdings company and it appears that organization is still persuing a lawsuit with AMD/ATI over floating point rendering. I think we need to be sure we're not infringing on this patent. Until we know one way or the other I'd prefer that we don't merge this branch into master. In the mean time I'll see if I can learn more about the situation and find a way to proceed. IINAL and don't have the answers so I'm not going to get into an extended discussion about this. -Brian _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev