nv30 and nv40 support SEQ everywhere, and Marek's SEQ/DP4 seems optimal.

BTW, the nVidia Cg compiler (which can tell us what nVidia does)
doesn't seem to accept my naive attempts to index a vector in GLSL: is
something special needed to do it? (some version directive, or special
syntax?)
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to