https://bugs.freedesktop.org/show_bug.cgi?id=29844
Summary: (7.8.2) glGetActiveUniform incorrectly handles structs in shaders Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa-dev@lists.freedesktop.org ReportedBy: vladi...@pobox.com Given a struct in a shader, e.g.: struct MyStruct { float x; float y; }; uniform MyStruct u_struct; glGetActiveUniform is supposed to enumerate "u_struct.x" and "u_struct.y" separately. In Mesa 7.8.2, it only enumerates "u_struct". -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev