On Wed, 2010-08-18 at 10:27 -0700, Luca Barbieri wrote: > I pushed a first version on the gallium-rect-textures branch (not > tested beyond compilation). > > As a consequence of the decisions made in this thread, the interface > is exactly identical to OpenGL, and internal drawing code works > exactly as an OpenGL application not requiring > ARB_texture_non_power_of_two would do it (no opinion implied on > whether this is good or not).
Luca, Thanks for your patience on this. I know you've put a lot of effort into getting this into shape. Even if it isn't your first choice of interface, I think this looks like a reasonable way forward and I hope addresses the underlying concern adequately. Couple of minor comments: - You've documented FLEXIBLE_SAMPLING in the main part of the docs, I think I'd prefer to keep forward-looking/todo items separate from the documentation of the interface as it currently stands. Can these paragraphs go in a new section? - actually that's all. It looks good to me, thanks again Luca. Keith _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev