https://bugs.freedesktop.org/show_bug.cgi?id=29623
Ian Romanick <i...@freedesktop.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |ASSIGNED AssignedTo|mesa-...@lists.freedesktop. |i...@freedesktop.org |org | --- Comment #1 from Ian Romanick <i...@freedesktop.org> 2010-08-17 14:35:11 PDT --- I add a piglit shader_runner test glsl-vs-ff-frag that reproduces this bug. I think I know what might be causing this. When linking a vertex shader and a fragment shader, all varyings that are written but not read are marked as not being varying. When there's only a vertex shader, this pass never happens. This means the linker should be modified to do at least the demoting of varyings in the VS-only case. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev