https://bugs.freedesktop.org/show_bug.cgi?id=29622

           Summary: glGetUniformLocation does not work between glNewList
                    and glEndList
           Product: Mesa
           Version: unspecified
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa-dev@lists.freedesktop.org
        ReportedBy: nbow...@draconx.ca


Calling glGetUniformLocation between glNewList and glEndList always returns 0,
even if the variable being requested does not exist in the program.

Occurs with at least swrast and i965.  I tested both mesa 7.8.2 and git master.
Restructuring the program so that the glGetUniformLocation is called outside
of the list makes it work.

For example:

  glNewList(1, GL_COMPILE_AND_EXECUTE);
  var = glGetUniformLocation(program, "something");
  /* var will now be zero, regardless of the program or "something" */
  /* do other stuff */
  glEndList();

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