Changes in v6: - Remove hunks about bind flags Changes in v5: - Use the new flags
Changes in v4: - Modify st_Bitmap to use unnormalized coordinates if the driver wants it to Changes in v3: - Updated comment Changes in v2: - u_blit no longer sets the unnormalized hint flag for NPOT textures: the driver should do that if it wants to Currently Gallium internals always use normalized coordinates to access textures. However, for NPOT textures on hardware without ARB_texture_non_power_of_two support (e.g. nv30) this can trigger a software fallback or even not be supported at all. Hence, this change adds support for both kinds of normalization, depending on what the driver asks. --- src/gallium/auxiliary/util/u_blit.c | 55 +++++++++++++++++++++------- src/gallium/auxiliary/util/u_blitter.c | 48 ++++++++++++++++--------- src/mesa/state_tracker/st_cb_bitmap.c | 21 +++++++---- src/mesa/state_tracker/st_cb_drawpixels.c | 34 +++--------------- src/mesa/state_tracker/st_context.h | 2 +- 5 files changed, 92 insertions(+), 68 deletions(-) diff --git a/src/gallium/auxiliary/util/u_blit.c b/src/gallium/auxiliary/util/u_blit.c index 97fa99e..abd9e69 100644 --- a/src/gallium/auxiliary/util/u_blit.c +++ b/src/gallium/auxiliary/util/u_blit.c @@ -110,7 +110,6 @@ util_create_blit(struct pipe_context *pipe, struct cso_context *cso) ctx->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; ctx->sampler.min_img_filter = 0; /* set later */ ctx->sampler.mag_img_filter = 0; /* set later */ - ctx->sampler.normalized_coords = 1; /* vertex elements state */ memset(&ctx->velem[0], 0, sizeof(ctx->velem[0]) * 2); @@ -296,6 +295,7 @@ util_blit_pixels_writemask(struct blit_state *ctx, unsigned offset; boolean overlap; float s0, t0, s1, t1; + boolean normalized; assert(filter == PIPE_TEX_MIPFILTER_NEAREST || filter == PIPE_TEX_MIPFILTER_LINEAR); @@ -335,7 +335,6 @@ util_blit_pixels_writemask(struct blit_state *ctx, return; } - /* Create a temporary texture when src and dest alias or when src * is anything other than a 2d texture. * XXX should just use appropriate shader to access 1d / 3d slice / cube face, @@ -392,10 +391,19 @@ util_blit_pixels_writemask(struct blit_state *ctx, src_tex, srcsub, srcLeft, srcTop, srcZ0, /* src */ srcW, srcH); /* size */ - s0 = 0.0f; - s1 = 1.0f; - t0 = 0.0f; - t1 = 1.0f; + normalized = !(tex->flags & PIPE_RESOURCE_FLAG_PREFER_UNNORMALIZED_COORDS); + if(normalized) { + s0 = 0.0f; + s1 = 1.0f; + t0 = 0.0f; + t1 = 1.0f; + } + else { + s0 = 0; + s1 = srcW; + t0 = 0; + t1 = srcH; + } u_sampler_view_default_template(&sv_templ, tex, tex->format); sampler_view = pipe->create_sampler_view(pipe, tex, &sv_templ); @@ -415,10 +423,18 @@ util_blit_pixels_writemask(struct blit_state *ctx, return; } - s0 = srcX0 / (float)(u_minify(sampler_view->texture->width0, srcsub.level)); - s1 = srcX1 / (float)(u_minify(sampler_view->texture->width0, srcsub.level)); - t0 = srcY0 / (float)(u_minify(sampler_view->texture->height0, srcsub.level)); - t1 = srcY1 / (float)(u_minify(sampler_view->texture->height0, srcsub.level)); + s0 = srcX0; + s1 = srcX1; + t0 = srcY0; + t1 = srcY1; + normalized = !!(sampler_view->texture->flags & PIPE_RESOURCE_FLAG_PREFER_NORMALIZED_COORDS); + if(normalized) + { + s0 /= (float)(u_minify(sampler_view->texture->width0, srcsub.level)); + s1 /= (float)(u_minify(sampler_view->texture->width0, srcsub.level)); + t0 /= (float)(u_minify(sampler_view->texture->height0, srcsub.level)); + t1 /= (float)(u_minify(sampler_view->texture->height0, srcsub.level)); + } } @@ -450,6 +466,7 @@ util_blit_pixels_writemask(struct blit_state *ctx, cso_set_vertex_elements(ctx->cso, 2, ctx->velem); /* sampler */ + ctx->sampler.normalized_coords = normalized; ctx->sampler.min_img_filter = filter; ctx->sampler.mag_img_filter = filter; /* we've limited this already with the sampler view but you never know... */ @@ -574,6 +591,7 @@ util_blit_pixels_tex(struct blit_state *ctx, int dstX1, int dstY1, float z, uint filter) { + boolean normalized = !!(src_sampler_view->texture->flags & PIPE_RESOURCE_FLAG_PREFER_NORMALIZED_COORDS); struct pipe_framebuffer_state fb; float s0, t0, s1, t1; unsigned offset; @@ -586,10 +604,18 @@ util_blit_pixels_tex(struct blit_state *ctx, assert(tex->width0 != 0); assert(tex->height0 != 0); - s0 = srcX0 / (float)tex->width0; - s1 = srcX1 / (float)tex->width0; - t0 = srcY0 / (float)tex->height0; - t1 = srcY1 / (float)tex->height0; + s0 = srcX0; + s1 = srcX1; + t0 = srcY0; + t1 = srcY1; + + if(normalized) + { + s0 /= (float)tex->width0; + s1 /= (float)tex->width0; + t0 /= (float)tex->height0; + t1 /= (float)tex->height0; + } assert(ctx->pipe->screen->is_format_supported(ctx->pipe->screen, dst->format, PIPE_TEXTURE_2D, @@ -617,6 +643,7 @@ util_blit_pixels_tex(struct blit_state *ctx, cso_set_vertex_elements(ctx->cso, 2, ctx->velem); /* sampler */ + ctx->sampler.normalized_coords = normalized; ctx->sampler.min_img_filter = filter; ctx->sampler.mag_img_filter = filter; cso_single_sampler(ctx->cso, 0, &ctx->sampler); diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index b5b86b7..0dcac6e 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -92,7 +92,7 @@ struct blitter_context_priv void *velem_state; /* Sampler state for clamping to a miplevel. */ - void *sampler_state[PIPE_MAX_TEXTURE_LEVELS]; + void *sampler_state[PIPE_MAX_TEXTURE_LEVELS * 2]; /* Rasterizer state. */ void *rs_state; @@ -271,7 +271,7 @@ void util_blitter_destroy(struct blitter_context *blitter) if (ctx->fs_col[i]) pipe->delete_fs_state(pipe, ctx->fs_col[i]); - for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++) + for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS * 2; i++) if (ctx->sampler_state[i]) pipe->delete_sampler_state(pipe, ctx->sampler_state[i]); @@ -417,16 +417,26 @@ static void blitter_set_clear_color(struct blitter_context_priv *ctx, } } -static void get_normalized_texcoords(struct pipe_resource *src, +static void get_texcoords(struct pipe_resource *src, struct pipe_subresource subsrc, unsigned x1, unsigned y1, unsigned x2, unsigned y2, - float out[4]) + boolean normalized, float out[4]) { - out[0] = x1 / (float)u_minify(src->width0, subsrc.level); - out[1] = y1 / (float)u_minify(src->height0, subsrc.level); - out[2] = x2 / (float)u_minify(src->width0, subsrc.level); - out[3] = y2 / (float)u_minify(src->height0, subsrc.level); + if(normalized) + { + out[0] = x1 / (float)u_minify(src->width0, subsrc.level); + out[1] = y1 / (float)u_minify(src->height0, subsrc.level); + out[2] = x2 / (float)u_minify(src->width0, subsrc.level); + out[3] = y2 / (float)u_minify(src->height0, subsrc.level); + } + else + { + out[0] = x1; + out[1] = y1; + out[2] = x2; + out[3] = y2; + } } static void set_texcoords_in_vertices(const float coord[4], @@ -454,7 +464,7 @@ static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx, unsigned i; float coord[4]; - get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord); + get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord); set_texcoords_in_vertices(coord, &ctx->vertices[0][1][0], 8); for (i = 0; i < 4; i++) { @@ -489,7 +499,7 @@ static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx, float coord[4]; float st[4][2]; - get_normalized_texcoords(src, subsrc, x1, y1, x2, y2, coord); + get_texcoords(src, subsrc, x1, y1, x2, y2, TRUE, coord); set_texcoords_in_vertices(coord, &st[0][0], 2); util_map_texcoords2d_onto_cubemap(subsrc.face, @@ -523,7 +533,7 @@ static void blitter_draw_quad(struct blitter_context_priv *ctx) static INLINE void **blitter_get_sampler_state(struct blitter_context_priv *ctx, - int miplevel) + int miplevel, boolean normalized) { struct pipe_context *pipe = ctx->base.pipe; struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state; @@ -531,18 +541,19 @@ void **blitter_get_sampler_state(struct blitter_context_priv *ctx, assert(miplevel < PIPE_MAX_TEXTURE_LEVELS); /* Create the sampler state on-demand. */ - if (!ctx->sampler_state[miplevel]) { + if (!ctx->sampler_state[miplevel * 2 + normalized]) { sampler_state->lod_bias = miplevel; sampler_state->min_lod = miplevel; sampler_state->max_lod = miplevel; + sampler_state->normalized_coords = normalized; - ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe, + ctx->sampler_state[miplevel * 2 + normalized] = pipe->create_sampler_state(pipe, sampler_state); } /* Return void** so that it can be passed to bind_fragment_sampler_states * directly. */ - return &ctx->sampler_state[miplevel]; + return &ctx->sampler_state[miplevel * 2 + normalized]; } static INLINE @@ -716,6 +727,7 @@ void util_blitter_copy_region(struct blitter_context *blitter, struct pipe_sampler_view viewTempl, *view; unsigned bind; boolean is_stencil, is_depth; + boolean normalized; /* Give up if textures are not set. */ assert(dst && src); @@ -787,6 +799,8 @@ void util_blitter_copy_region(struct blitter_context *blitter, fb_state.zsbuf = 0; } + normalized = !!(src->flags & PIPE_RESOURCE_FLAG_PREFER_NORMALIZED_COORDS); + /* Initialize sampler view. */ u_sampler_view_default_template(&viewTempl, src, src->format); view = pipe->create_sampler_view(pipe, src, &viewTempl); @@ -795,7 +809,7 @@ void util_blitter_copy_region(struct blitter_context *blitter, pipe->bind_rasterizer_state(pipe, ctx->rs_state); pipe->bind_vs_state(pipe, ctx->vs_tex); pipe->bind_fragment_sampler_states(pipe, 1, - blitter_get_sampler_state(ctx, subsrc.level)); + blitter_get_sampler_state(ctx, subsrc.level, normalized)); pipe->bind_vertex_elements_state(pipe, ctx->velem_state); pipe->set_fragment_sampler_views(pipe, 1, &view); pipe->set_framebuffer_state(pipe, &fb_state); @@ -809,8 +823,8 @@ void util_blitter_copy_region(struct blitter_context *blitter, { /* Set texture coordinates. */ float coord[4]; - get_normalized_texcoords(src, subsrc, srcx, srcy, - srcx+width, srcy+height, coord); + get_texcoords(src, subsrc, srcx, srcy, + srcx+width, srcy+height, normalized, coord); /* Draw. */ blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0, diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 0b8ecd2..f3e2230 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -304,7 +304,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, } static GLuint -setup_bitmap_vertex_data(struct st_context *st, +setup_bitmap_vertex_data(struct st_context *st, bool normalized, int x, int y, int width, int height, float z, const float color[4]) { @@ -316,13 +316,19 @@ setup_bitmap_vertex_data(struct st_context *st, const GLfloat x1 = (GLfloat)(x + width); const GLfloat y0 = (GLfloat)y; const GLfloat y1 = (GLfloat)(y + height); - const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0; - const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop; + GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0; + GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop; const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0); const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0); const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0); const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0); + if(!normalized) + { + sRight = width; + tBot = height; + } + /* XXX: Need to improve buffer_write to allow NO_WAIT (as well as * no_flush) updates to buffers where we know there is no conflict * with previous data. Currently using max_slots > 1 will cause @@ -462,7 +468,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, for (i = 0; i < st->state.num_samplers; i++) { samplers[i] = &st->state.samplers[i]; } - samplers[stfp->bitmap_sampler] = &st->bitmap.sampler; + samplers[stfp->bitmap_sampler] = &st->bitmap.samplers[!(sv->texture->flags & PIPE_RESOURCE_FLAG_PREFER_UNNORMALIZED_COORDS)];; cso_set_samplers(cso, num, (const struct pipe_sampler_state **) samplers); } @@ -499,7 +505,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, z = z * 2.0 - 1.0; /* draw textured quad */ - offset = setup_bitmap_vertex_data(st, x, y, width, height, z, color); + offset = setup_bitmap_vertex_data(st, !(sv->texture->flags & PIPE_RESOURCE_FLAG_PREFER_UNNORMALIZED_COORDS), x, y, width, height, z, color); util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset, PIPE_PRIM_TRIANGLE_FAN, @@ -789,7 +795,7 @@ st_init_bitmap_functions(struct dd_function_table *functions) void st_init_bitmap(struct st_context *st) { - struct pipe_sampler_state *sampler = &st->bitmap.sampler; + struct pipe_sampler_state *sampler = &st->bitmap.samplers[0]; struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; @@ -801,7 +807,8 @@ st_init_bitmap(struct st_context *st) sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST; sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler->normalized_coords = 1; + st->bitmap.samplers[1] = *sampler; + st->bitmap.samplers[1].normalized_coords = 1; /* init baseline rasterizer state once */ memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer)); diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 69a3dd4..b074c13 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -304,34 +304,9 @@ alloc_texture(struct st_context *st, GLsizei width, GLsizei height, struct pipe_context *pipe = st->pipe; struct pipe_screen *screen = pipe->screen; struct pipe_resource *pt; - int ptw, pth; - - ptw = width; - pth = height; - - /* Need to use POT texture? */ - if (!screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) { - int l2pt, maxSize; - - l2pt = util_logbase2(width); - if (1 << l2pt != width) { - ptw = 1 << (l2pt + 1); - } - - l2pt = util_logbase2(height); - if (1 << l2pt != height) { - pth = 1 << (l2pt + 1); - } - - /* Check against maximum texture size */ - maxSize = 1 << (pipe->screen->get_param(pipe->screen, - PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1); - assert(ptw <= maxSize); - assert(pth <= maxSize); - } pt = st_texture_create(st, PIPE_TEXTURE_2D, texFormat, 0, - ptw, pth, 1, PIPE_BIND_SAMPLER_VIEW); + width, height, 1, PIPE_BIND_SAMPLER_VIEW); return pt; } @@ -536,6 +511,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, struct cso_context *cso = st->cso_context; GLfloat x0, y0, x1, y1; GLsizei maxSize; + boolean normalized = !!(sv->texture->flags & PIPE_RESOURCE_FLAG_PREFER_NORMALIZED_COORDS); /* limit checks */ /* XXX if DrawPixels image is larger than max texture size, break @@ -579,7 +555,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; - sampler.normalized_coords = 1; + sampler.normalized_coords = normalized; cso_single_sampler(cso, 0, &sampler); if (st->pixel_xfer.pixelmap_enabled) { @@ -635,8 +611,8 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, z = z * 2.0 - 1.0; draw_quad(ctx, x0, y0, z, x1, y1, color, invertTex, - (GLfloat) width / sv->texture->width0, - (GLfloat) height / sv->texture->height0); + normalized ? ((GLfloat) width / sv->texture->width0) : (GLfloat)width, + normalized ? ((GLfloat) height / sv->texture->height0) : (GLfloat)height); /* restore state */ cso_restore_rasterizer(cso); diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 60c25fb..827865a 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -149,7 +149,7 @@ struct st_context /** for glBitmap */ struct { struct pipe_rasterizer_state rasterizer; - struct pipe_sampler_state sampler; + struct pipe_sampler_state samplers[2]; enum pipe_format tex_format; void *vs; float vertices[4][3][4]; /**< vertex pos + color + texcoord */ -- 1.7.0.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev