Hi, Since commits 2f9ecc818d67 and a433cd286c60 (Add builtins profile for GLSL 1.30), GLSL2 does not compile on MSVC 2008: builtin_function.cpp(15821) : fatal error C1091: compiler limit: string exceeds 65535 bytes in length It does seem quite stupid to have 64k limit for strings in a 21st century compiler, but that's what MSVC has.
Would it be possible to somehow split that string up? Or have it be generated in a more compact form? -- Aras Pranckevičius work: http://unity3d.com home: http://aras-p.info
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