> IIRC, the vertex fetch constants for r6xx+ accept 0 stride. But does the hardware fetch the same value repeatedly, wasting memory bandwidth, or is it smart enough to fetch it once and store it? (question applies to both r300-r500 and r600-eg)
In other words, is it necessary to rewrite shaders and pass constant elements in constant buffers for optimal performance, or are there other ways? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev