Henri Verbeet <hverb...@gmail.com> writes: > Should it ever be valid to destroy a bo that's still mapped in the > first place though?
In 2.9.2: If a buffer object is deleted while it is bound, all bindings to that object in the current context (i.e. in the thread that called DeleteBuffers) are reset to zero. Bindings to that buffer in other contexts and other threads are not affected, but attempting to use a deleted buffer in another thread produces undefined results, including but not limited to possible GL errors and rendering corruption. Using a deleted buffer in another context or thread may not, however, result in program termination. -- OGL 4.0 spec -tom _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev