https://bugs.freedesktop.org/show_bug.cgi?id=29540

           Summary: [glsl2] problem with vertex attribute locations and
                    draw-time validation
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa-dev@lists.freedesktop.org
        ReportedBy: brian.e.p...@gmail.com


I'm still digging into this one but I want to file the bug now.

Something's different in the new compiler with respect to the layout/allocation
of generic vertex attributes.  glGetAttribLocation() is returning different
values than before.

The check at api_validate.c:124 is failing with some shaders so drawing becomes
a no-op.  If I disable the array enable checks the rendering appears as it
should.  I'm actually not 100% sure that the check there is correct.  I need to
review the GL specs.

I don't have a small test case for this yet.

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