https://bugs.freedesktop.org/show_bug.cgi?id=29540
Summary: [glsl2] problem with vertex attribute locations and draw-time validation Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa-dev@lists.freedesktop.org ReportedBy: brian.e.p...@gmail.com I'm still digging into this one but I want to file the bug now. Something's different in the new compiler with respect to the layout/allocation of generic vertex attributes. glGetAttribLocation() is returning different values than before. The check at api_validate.c:124 is failing with some shaders so drawing becomes a no-op. If I disable the array enable checks the rendering appears as it should. I'm actually not 100% sure that the check there is correct. I need to review the GL specs. I don't have a small test case for this yet. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev