On Thu, 2010-08-12 at 06:08 -0700, Brian Paul wrote: > On 08/11/2010 09:40 PM, Luca Barbieri wrote: > > [Apparently bri...@kemper.freedesktop.org is forwarded to > > brian.p...@tungstengraphics.com, which is no longer valid.] > > > > I'd suggest to put it in struct pipe_index_buffer. > > > > The argument is that the index buffer needs to be prepared > > specifically for the primitive restart enable setting: > > 1. If the index buffer has no restart indices, using primitive restart > > will have no effect > > 2. If the index buffer has restart indices, not using primitive > > restart will cause out-of-bounds accesses or weird rendering results > > > > Also, the index size is there too, so there is no question of what > > happens if the primitive restart index doesn't fit in the index size. > > > > Currently the Mesa state tracker binds the index buffer for every draw > > call, and thus would be unaffected (but it should stop doing that). > > The thing is, primitive restart also applies to non-indexed > primitives. It would be a little weird to set index buffer state for > glDrawArrays calls.
Wow, that's a pretty wierd case. So if you set the primitive restart value to 32 then draw_arrays(TRISTRIP, 0, 64), you'll get two strips?? Keith _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev