On Wednesday 11 August 2010 10:13:13 Thomas Jones wrote: > This shader does not compile with glsl2 and did with the old one > > #version 110 > void main() { > gl_TexCoord[1] = gl_MultiTexCoord0*2-1; > gl_Position = gl_Vertex; > } > > The compiler gives the message: > > 0:5(38): error: Could not implicitly convert operands to arithmetic > operator 0:5(40): error: Operands to arithmetic operators must be numeric > > If I change the #version 110 to #version 120 it works
This is correct behavior. GLSL 1.10 explicitly forbids implicit conversions; they were added in 1.20. So you'll either need to use version 1.20 or do gl_MultiTexCoord0 * 2.0 - 1.0. --Kenneth _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev