On 5 August 2010 18:51, Chia-I Wu <olva...@gmail.com> wrote:
> The GL rule is last vertex last for each primitive.  The D3D rule is first
> vertex first.  My idea is to have draw_decompose_tmp.h use a local variable,
> last_vertex_last, to select the rules.  In draw_gs_tmp.h and
> draw_so_emit_tmp.h, last_vertex_last is TRUE when the new settable flags is
> TRUE.  However, in draw_pt_decompse.h, where the rules no longer matter,
> last_vertex_last is set to !(flatshade && flatshade_first).
>
Doesn't ARB_provoking_vertex control that for GL?
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