On 5 August 2010 18:51, Chia-I Wu <olva...@gmail.com> wrote: > The GL rule is last vertex last for each primitive. The D3D rule is first > vertex first. My idea is to have draw_decompose_tmp.h use a local variable, > last_vertex_last, to select the rules. In draw_gs_tmp.h and > draw_so_emit_tmp.h, last_vertex_last is TRUE when the new settable flags is > TRUE. However, in draw_pt_decompse.h, where the rules no longer matter, > last_vertex_last is set to !(flatshade && flatshade_first). > Doesn't ARB_provoking_vertex control that for GL? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev
- Re: [Mesa-dev] [PATCH-RFC] draw: Rewrite primitive decompose... Chia-I Wu
- Re: [Mesa-dev] [PATCH-RFC] draw: Rewrite primitive deco... Chia-I Wu
- Re: [Mesa-dev] [PATCH-RFC] draw: Rewrite primitive deco... Zack Rusin
- Re: [Mesa-dev] [PATCH-RFC] draw: Rewrite primitive ... Chia-I Wu
- Re: [Mesa-dev] [PATCH-RFC] draw: Rewrite primit... Zack Rusin
- Re: [Mesa-dev] [PATCH-RFC] draw: Rewrite primit... Zack Rusin
- Re: [Mesa-dev] [PATCH-RFC] draw: Rewrite primit... Chia-I Wu
- Re: [Mesa-dev] [PATCH-RFC] draw: Rewrite primit... Zack Rusin
- Re: [Mesa-dev] [PATCH-RFC] draw: Rewrite primit... Chia-I Wu
- Re: [Mesa-dev] [PATCH-RFC] draw: Rewrite primit... Zack Rusin
- Re: [Mesa-dev] [PATCH-RFC] draw: Rewrite primit... Henri Verbeet
- Re: [Mesa-dev] [PATCH-RFC] draw: Rewrite primit... Chia-I Wu