https://bugs.freedesktop.org/show_bug.cgi?id=29279

           Summary: Define precision of float variables in the es2gears
                    fragment shader
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: medium
         Component: Demos
        AssignedTo: mesa-dev@lists.freedesktop.org
        ReportedBy: alexandros.frant...@linaro.org


Created an attachment (id=37421)
 View: https://bugs.freedesktop.org/attachment.cgi?id=37421
 Review: https://bugs.freedesktop.org/review?bug=29279&attachment=37421

Define precision of float variables in the es2gears fragment shader

According to the GLSL ES standard, the precision of variables in the fragment
shader should be explicitly defined (although mesa's compiler is not that
strict).

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