https://bugs.freedesktop.org/show_bug.cgi?id=29279
Summary: Define precision of float variables in the es2gears fragment shader Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: enhancement Priority: medium Component: Demos AssignedTo: mesa-dev@lists.freedesktop.org ReportedBy: alexandros.frant...@linaro.org Created an attachment (id=37421) View: https://bugs.freedesktop.org/attachment.cgi?id=37421 Review: https://bugs.freedesktop.org/review?bug=29279&attachment=37421 Define precision of float variables in the es2gears fragment shader According to the GLSL ES standard, the precision of variables in the fragment shader should be explicitly defined (although mesa's compiler is not that strict). -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev