https://bugs.freedesktop.org/show_bug.cgi?id=28577
Summary: Incorrect specular highlights on backfaces Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Mesa core AssignedTo: mesa-dev@lists.freedesktop.org ReportedBy: t.ev...@aranz.com Created an attachment (id=36323) --> (https://bugs.freedesktop.org/attachment.cgi?id=36323) Test code that reproduces the problem When rendering faces with: * glLightModeli (GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); * glLightModeli (GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); * glLightModeli (GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE); * A infinite distance light. The specular colour is applied incorrectly to backward faces. The faces show up as the correct colour when they don't have a specular highlight, but as full-intensity white when they have any specular. Without separate specular the results are correct. With local-viewer set to true, or with a non-infinite distance light, the results are better but still wrong. The specular highlight doesn't go to full white instantly but it's still brighter than it should be. I'm attaching some simple code to reproduce the problem. It should show a red and green square rotating on a blue background. As the square rotates the correct specular highlight will show up on the red front face: a gradual lightening from red to pink then back to red again. The green back face instead goes instantly from green to white, then instantly back to green again. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev