I'm using the classic (OS)Mesa driver w/ GLSL. I see from:
http://www.mesa3d.org/shading.html that gl_ClipVertex is unsupported, which probably explains why I'm getting such strange results when I use it :) I might be interested in taking a stab at this, or perhaps just skip ClipVertex entirely and jump right to ClipDistance. The machinery is basically all there, right? It seems like the compiler already parses this (or ignores unknown tokens?); would I just need to add some semantic analysis && then glue to call the existing clipping code, or am I opening up a large can of worms here? Thanks, -tom _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev