Hi,

On Monday 17 May 2010 20:51:09 Corbin Simpson wrote:
> I'm going to be proactive here, and pull in both this patch and a docs
> update.
Great!
Thanks!

anyway a small followup on the time units is attached.

Please apply.

Mathias
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index 66028a6..849855d 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -206,7 +206,7 @@ are written to the framebuffer without being culled by
 :ref:`Depth, Stencil, & Alpha` testing or shader KILL instructions.
 
 Another type of query, ``PIPE_QUERY_TIME_ELAPSED``, returns the amount of
-time, in milliseconds, the context takes to perform operations.
+time, in nanoseconds, the context takes to perform operations.
 
 Gallium does not guarantee the availability of any query types; one must
 always check the capabilities of the :ref:`Screen` first.
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