Hi, On Monday 17 May 2010 20:51:09 Corbin Simpson wrote: > I'm going to be proactive here, and pull in both this patch and a docs > update. Great! Thanks!
anyway a small followup on the time units is attached. Please apply. Mathias
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst index 66028a6..849855d 100644 --- a/src/gallium/docs/source/context.rst +++ b/src/gallium/docs/source/context.rst @@ -206,7 +206,7 @@ are written to the framebuffer without being culled by :ref:`Depth, Stencil, & Alpha` testing or shader KILL instructions. Another type of query, ``PIPE_QUERY_TIME_ELAPSED``, returns the amount of -time, in milliseconds, the context takes to perform operations. +time, in nanoseconds, the context takes to perform operations. Gallium does not guarantee the availability of any query types; one must always check the capabilities of the :ref:`Screen` first.
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