On 2010-05-11 11.49, José Fonseca wrote:
Attached is my proposal for fine grained caps for shader limits.

These don't cover which opcodes are supported, so PIPE_CAP_GLSL and
PIPE_CAP_SM3 remains. I think that PIPE_CAP_SM3 should be rename to
PIPE_CAP_SM, which shader model major/minor version encoded in a dword.
PIPE_CAP_GLSL could probably be derived from everything else.

Since we are moving to fine grade caps wouldn't it be better if we just added caps for the actual instructions instead of having these meta caps. Maybe not for each individual instruction but for groups (flowctrl, derive, etc). Just a thought.

I looked at the patches and they look good to me.

Cheers Jakob.
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