hi all I saw http://llvm.org/devmtg/2007-05/10-Lattner-OpenGL.pdf , it is COOL! So I want to do somthing like this on Mesa. Now, I want a glsl parser, as, linker, and some doc. of them. So I can write CG for llvm, and then write the backend, using glsl compiler's as and linker. I know few things about of the opengl/es and glsl, I need read glsl compiler and rewrite it, may you give me some information please? And, Anybody do this? Thank you all, my dear friends.
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