On Tue, 2010-05-04 at 02:10 +0300, Maxim Levitsky wrote: > On Mon, 2010-05-03 at 16:48 -0600, Brian Paul wrote: > > Maxim Levitsky wrote: > > > On Mon, 2010-05-03 at 15:18 -0600, Brian Paul wrote: > > >> Maxim Levitsky wrote: > > >>> On Mon, 2010-05-03 at 13:11 -0600, Brian Paul wrote: > > >>>> Xavier Chantry wrote: > > >>>>> On Sun, May 2, 2010 at 3:16 PM, Marek Olšák <mar...@gmail.com> wrote: > > >>>>>> On Sat, May 1, 2010 at 11:31 PM, Maxim Levitsky > > >>>>>> <maximlevit...@gmail.com> > > >>>>>> wrote: > > >>>>>>> This commit breaks compiz completely here on nvidia G50 (Geforce > > >>>>>>> 8400M) > > >>>>>>> Compiz shows dark screen. > > >>>>>>> (Using nouveau drivers) > > >>>>>>> > > >>>>>>> Without this commit compiz works almost perfectly. > > >>>>>>> > > >>>>>>> The error messages from compiz: > > >>>>>>> > > >>>>>>> > > >>>>>>> debug_get_bool_option: NV50_ALWAYS_PUSH = FALSE > > >>>>>>> debug_get_bool_option: DRAW_FSE = FALSE > > >>>>>>> debug_get_bool_option: DRAW_NO_FSE = FALSE > > >>>>>>> debug_get_bool_option: GALLIUM_DUMP_VS = FALSE > > >>>>>>> Mesa: Mesa 7.9-devel DEBUG build May 1 2010 19:02:06 > > >>>>>>> Mesa warning: software DXTn compression/decompression available > > >>>>>>> debug_get_bool_option: MESA_MVP_DP4 = FALSE > > >>>>>>> debug_get_flags_option: ST_DEBUG = 0x0 > > >>>>>>> Mesa: User error: GL_OUT_OF_MEMORY in glTexImage > > >>>>>>> compiz (cube) - Warn: Failed to load > > >>>>>>> slide: /usr/share/gdm/themes/Human/ubuntu.png > > >>>>>>> ^CMesa: User error: GL_OUT_OF_MEMORY in glTexImage > > >>>>>> The commit also causes surface_copy to be called with S3TC textures, > > >>>>>> breaking loading of such textures in r300g. I am working on a fix > > >>>>>> for r300g > > >>>>>> but I haven't expected to get such weird formats in surface_copy. > > >>>>>> > > >>>>>> FYI Maxim, please use mesa-dev@lists.freedesktop.org instead. > > >>>>>> > > >>>>>> -Marek > > >>>>>> > > >>>>> This commit also causes piglit fbo-3d test to fail with both llvmpipe > > >>>>> and nv50 gallium. > > >>>>> http://img163.imageshack.us/img163/535/fbo3d.png > > >>>> Can you retest now? > > >>> Nope, still same error. > > >> Both compiz and fbo-3d? > > > > > > Didn't test fbo-3d, but compiz fails: > > > > > > Breakpoint 1, _mesa_error (ctx=0x949690, error=1285, > > > fmtString=0x7ffff34d8341 "glTexImage") at main/imports.c:1005 > > > 1005 { > > > (gdb) bt > > > #0 _mesa_error (ctx=0x949690, error=1285, fmtString=0x7ffff34d8341 > > > "glTexImage") at main/imports.c:1005 > > > #1 0x00007ffff3417504 in st_finalize_texture (ctx=0x949690, pipe=<value > > > optimized out>, tObj=0xcb1a80, > > > needFlush=<value optimized out>) at state_tracker/st_cb_texture.c:1920 > > > #2 0x00007ffff340830a in finalize_textures (st=0x991f80) at > > > state_tracker/st_atom_texture.c:145 > > > #3 0x00007ffff34045d9 in st_validate_state (st=0x991f80) at > > > state_tracker/st_atom.c:167 > > > #4 0x00007ffff33d5b2a in st_draw_vbo (ctx=<value optimized out>, > > > arrays=0x9956c8, prims=<value optimized out>, > > > nr_prims=<value optimized out>, ib=0xcc49b0, index_bounds_valid=0 > > > '\000', min_index=0, max_index=15) > > > at state_tracker/st_draw.c:577 > > > #5 0x00007ffff33fcf84 in vbo_exec_DrawArrays (mode=7, start=0, > > > count=<value optimized out>) > > > at vbo/vbo_exec_array.c:525 > > > #6 0x0000000000427c9e in ?? () > > > #7 0x0000000000427afb in drawWindowTexture () > > > #8 0x0000000000427013 in drawWindow () > > > #9 0x00007fffef6bbd4f in ?? () from /usr/lib/compiz/libdecoration.so > > > #10 0x0000000000426ef9 in paintWindow () > > > #11 0x00007fffefcd0988 in ?? () from /usr/lib/compiz/libmove.so > > > #12 0x00007fffefacaa80 in ?? () from /usr/lib/compiz/libresize.so > > > #13 0x0000000000428c3d in ?? () > > > #14 0x00000000004299b5 in paintOutput () > > > #15 0x00007fffefacaee0 in ?? () from /usr/lib/compiz/libresize.so > > > #16 0x0000000000410b67 in paintScreen () > > > #17 0x0000000000412a35 in eventLoop () > > > #18 0x000000000040d8e9 in main () > > > (gdb) q > > > A debugging session is active. > > > > Can you recompile for debugging and step into the st_texture_create() > > call and find out why it's failing? At least print out the parameters > > to that function call. Thanks. > > Breakpoint 1, st_texture_create (st=0x991ec0, target=PIPE_TEXTURE_2D, > format=PIPE_FORMAT_I8_UNORM, last_level=0, width0=512, height0=32, depth0=1, > bind=4) at state_tracker/st_texture.c:64 > 64 { > #0 st_texture_create (st=0x991ec0, target=PIPE_TEXTURE_2D, > format=PIPE_FORMAT_I8_UNORM, last_level=0, width0=512, height0=32, depth0=1, > bind=4) at state_tracker/st_texture.c:64 > #1 0x00007ffff3409224 in reset_cache (st=0x991ec0) at > state_tracker/st_cb_bitmap.c:542 > #2 0x00007ffff33d519e in st_create_context_priv (pipe=0x900370, > visual=<value optimized out>, share=<value optimized out>) at > state_tracker/st_context.c:149 > #3 st_create_context (pipe=0x900370, visual=<value optimized out>, > share=<value optimized out>) at state_tracker/st_context.c:219 > #4 0x00007ffff3398bd7 in st_api_create_context (stapi=<value optimized out>, > smapi=0x9123e0, visual=0x7fffffffd2a0, shared_stctxi=0x0) at > state_tracker/st_manager.c:589 > #5 0x00007ffff32a0d5e in dri_create_context (api=<value optimized out>, > visual=0x931740, cPriv=<value optimized out>, sharedContextPrivate=<value > optimized out>) at dri_context.c:79 > #6 0x00007ffff329aeda in dri2CreateNewContextForAPI (screen=0x912170, api=0, > config=0x931740, shared=<value optimized out>, data=0x200) at > ../../../../src/mesa/drivers/dri/common/dri_util.c:662 > #7 0x00007ffff63be1c9 in dri2CreateContext (psc=0x900090, mode=0x904700, > gc=0x900160, shareList=<value optimized out>, renderType=<value optimized > out>) at dri2_glx.c:150 > #8 0x00007ffff6395905 in CreateContext (dpy=0x64ed00, generic_id=33, > fbconfig=<value optimized out>, shareList=0x0, allowDirect=<value optimized > out>, code=3, renderType=32788, screen=0) at glxcmds.c:403 > #9 0x00007ffff6396e38 in glXCreateContext (dpy=0x64ed00, vis=0x8f3860, > shareList=0x0, allowDirect=1) at glxcmds.c:527 > #10 0x00000000004196ff in addScreen () > #11 0x0000000000412334 in addDisplay () > #12 0x000000000040d8dc in main () > > Breakpoint 1, st_texture_create (st=0x991ec0, target=PIPE_TEXTURE_2D, > format=PIPE_FORMAT_B8G8R8X8_UNORM, last_level=0, width0=0, height0=0, > depth0=0, bind=6) at state_tracker/st_texture.c:64 > 64 { > #0 st_texture_create (st=0x991ec0, target=PIPE_TEXTURE_2D, > format=PIPE_FORMAT_B8G8R8X8_UNORM, last_level=0, width0=0, height0=0, > depth0=0, bind=6) at state_tracker/st_texture.c:64 > #1 0x00007ffff34174e0 in st_finalize_texture (ctx=0x9495d0, pipe=<value > optimized out>, tObj=0xcbbcb0, needFlush=<value optimized out>) at > state_tracker/st_cb_texture.c:1910 > #2 0x00007ffff340830a in finalize_textures (st=0x991ec0) at > state_tracker/st_atom_texture.c:145 > #3 0x00007ffff34045d9 in st_validate_state (st=0x991ec0) at > state_tracker/st_atom.c:167 > #4 0x00007ffff33d5b2a in st_draw_vbo (ctx=<value optimized out>, > arrays=0x995608, prims=<value optimized out>, nr_prims=<value optimized out>, > ib=0x0, index_bounds_valid=0 '\000', min_index=0, max_index=3) at > state_tracker/st_draw.c:577 > #5 0x00007ffff33fcf84 in vbo_exec_DrawArrays (mode=7, start=0, count=<value > optimized out>) at vbo/vbo_exec_array.c:525 > #6 0x0000000000427c9e in ?? () > #7 0x0000000000427afb in drawWindowTexture () > #8 0x0000000000427013 in drawWindow () > #9 0x00007fffef6bbd4f in ?? () from /usr/lib/compiz/libdecoration.so > #10 0x0000000000426ef9 in paintWindow () > #11 0x00007fffefcd0988 in ?? () from /usr/lib/compiz/libmove.so > #12 0x00007fffefacaa80 in ?? () from /usr/lib/compiz/libresize.so > #13 0x0000000000428c3d in ?? () > #14 0x00000000004299b5 in paintOutput () > #15 0x00007fffefacaee0 in ?? () from /usr/lib/compiz/libresize.so > #16 0x0000000000410b67 in paintScreen () > #17 0x0000000000412a35 in eventLoop () > #18 0x000000000040d8e9 in main () > Mesa: User error: GL_OUT_OF_MEMORY in glTexImage > > > Even I notice that arguments looks fishy... > Note that not git tip of mesa makes compiz abort on:
compiz: main/buffers.c:371: _mesa_drawbuffers: Assertion `mask[output] != ~0u' Best regards, Maxim Levitsky _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev