This makes sense & looks good to me Dave. Keith
On Mon, Apr 12, 2010 at 6:46 AM, Dave Airlie <airl...@gmail.com> wrote: > So I've been trying to make r300g do point sprites for a few days now, > and I've pulled out quite a lot of hair blaming pieces of hardware > along with random r300g states. > > I finally noticed I was getting vertex emits for texcoords, which I > really shouldn't have, and the radeon hw once the VP gets asked to > emit something to the rasteriser, its overwrites the stuffing values, > so nothing ever gets stuffed which is quite annoying. > > So I tracked back why the vertex shader was touching texcoords as > there was no reason for it to in the point sprite case, and this patch > is the result. > > It seems like the correct thing to do but comment as to what it might > violate are welcome. > > Thanks, > Dave. > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev