On Sun, Apr 11, 2010 at 9:32 AM, Luca Barbieri <l...@luca-barbieri.com>wrote:
> IMHO what could be done is to add an explicit API for that instead > ("set_vertex_attrib") and have a special vertex buffer index in the > vertex element state that means "I'll call set_vertex_attrib for this > element". > > As an additional step, "begin_draw", "end_draw" and "emit_vertex" > could be added, allowing to implement glBegin/glVertexAttrib/glEnd > directly over Gallium and getting rid of the vbo module, probably with > significant performance gains. > Oh please not another GL. -Marek
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