Em Quarta-feira 07 Abril 2010, às 12:27:05, Ross Kendall escreveu: > Is it just eye-candy that depends on 3D acceleration, or is it > fundamental to the UI?
It's turning into the fundaments of the UI. There are many reasons for that, including the fact that animations are becoming intrinsic parts of the UI. Also, supporting "eye candy mode" and "non-eye candy mode" means more code, meaning more tests. It's easier to test less code (think of the compositor). Another very important point is that those devices typically have a high resolution and relatively slow CPUs. They need help from the GPU to drive that many pixels at a reasonable framerate -- that's what the GPU is there for. > One thought is that this might be an issue for the use of open-source > graphics drivers (as usually proprietary drivers are needed for 3D) -- Thiago Macieira - thiago (AT) macieira.info - thiago (AT) kde.org Senior Product Manager - Nokia, Qt Development Frameworks PGP/GPG: 0x6EF45358; fingerprint: E067 918B B660 DBD1 105C 966C 33F5 F005 6EF4 5358
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