Hi, I use ipportfw to masq udp packets (6112) of the game Starcraft to my windows client. This works fine when i am hosting the game for up 8 players. But when i try to join a game with more then 2 players i am the one who is lagging. I dont understand why it is lagging because it should not matter if i host or join because the packets will be sent to everyone in the game. I get of each player masq entrys when i host or join so it seems all ok. I use Redhat 4.2 and tried it with kernel 2.0.33 till 2.0.35 with ipportfw and ipautofw enabled. i also tried to use ipautofw and udpspoof and had the same problem i hope anyone know what the problem could be or how to solve it --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED] For daily digest info, email [EMAIL PROTECTED]
