Hi,
I use ipportfw to masq udp packets (6112) of the game Starcraft to my windows 
client.
This works fine when i am hosting the game for up 8 players.
But when i try to join a game with more then 2 players i am the one who is
lagging. I dont understand why it is lagging because it should not matter if
i host or join because the packets will be sent to everyone in the game.
I get of each player masq entrys when i host or join so it seems all ok.

I use Redhat 4.2 and tried it with kernel 2.0.33 till 2.0.35 with
ipportfw and ipautofw enabled.
i also tried to use ipautofw and udpspoof and had the same problem 

i hope anyone know what the problem could be or how to solve it 
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