/* HINT: Search archives @ http://www.indyramp.com/masq/ before posting! */ I have been trying to set up a Unreal Tournament (UT) server on my linux box. I use ipchains as a firewall. I have not had any luck getting the server to announce itself to the master server, but if I go thru a win98 machine set up as a UT server, it announces itself to the master server (thus, the internet) just fine. I found some resources for gaming servers, such as Quake2 & 3, and some specify using portfw, some say to use autofw. I have tried both, but nothing has worked so far. I don't really understand the difference between autofw and portfw, which one is the right application for a gaming server, and how would I apply it? >From the one of the UT server admin pages I found this: +++ UDP 7775 and 7776 are used only for LAN games. You don't need to route them through a firewall. UDP 7777 is for gameplay. UDP 7778 is for server querying. UDP 7779+ are allocated dynamically for each helper UdpLink objects, including UdpServerUplink objects. UDP 27900 is for server querying, if you enable the master server uplink. Some master servers use other ports, like 27500. If your firewall is blocking outgoing UDP packets, you will need to open up all those. If it just blocks incoming UDP packets, you shouldn't need to open any for the server to function. +++ My firewall contains these rules : ++ # UT ipmasqadm autofw -A -r udp 7777 7777 -h 192.168.0.1 ipmasqadm autofw -A -r udp 7778 7778 -h 192.168.0.1 ipmasqadm autofw -A -r udp 7779 7779 -h 192.168.0.1 ipmasqadm autofw -A -r udp 27900 27900 -h 192.168.0.1 ++ _______________________________________________ Masq maillist - [EMAIL PROTECTED] Admin requests can be handled at http://www.indyramp.com/masq-list/ -- THIS INCLUDES UNSUBSCRIBING! or email to [EMAIL PROTECTED] PLEASE read the HOWTO and search the archives before posting. You can start your search at http://www.indyramp.com/masq/ Please keep general linux/unix/pc/internet questions off the list.
