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 I have been trying to set up a Unreal Tournament (UT)
server on my linux box. I use ipchains as a firewall. I
have not had any luck getting the server to announce
itself to the master server, but if  I go thru a win98
machine set up as a UT server, it announces itself to
the master server (thus, the internet) just fine. I
found some resources for gaming servers, such as Quake2
& 3, and some specify using portfw, some say to use
autofw. I have tried both, but nothing has worked so
far. I don't really understand the difference between
autofw and portfw, which one is the right application
for a gaming server, and how would I apply it?


>From the one of the UT server admin pages I found this:

+++
UDP 7775 and 7776 are used only for LAN games. You
don't need to route them
through a firewall.
UDP 7777 is for gameplay.
UDP 7778 is for server querying.
UDP 7779+ are allocated dynamically for each helper
UdpLink objects,
including UdpServerUplink objects.
UDP 27900 is for server querying, if you enable the
master server
uplink. Some master servers use other ports,
like 27500.
If your firewall is blocking outgoing UDP packets, you
will need to open up
all those. If it just blocks incoming UDP packets, you
shouldn't need to
open any for the server to function.
+++

My firewall contains these rules :

++
# UT
ipmasqadm autofw -A -r udp 7777 7777 -h 192.168.0.1 
ipmasqadm autofw -A -r udp 7778 7778 -h 192.168.0.1  
ipmasqadm autofw -A -r udp 7779 7779 -h 192.168.0.1  
ipmasqadm autofw -A -r udp 27900 27900 -h 192.168.0.1 
++

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