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Hi,

It seems my first message wasn't clear enough. I received several
messages, read some also at www.bnetd.org, on how to HAVE a Bnetd
Starcraft server on a computer with masqueraded IP.
(as long as they tell me how to forward port 6112 - used by bnetd).

My problem was on the client side, connecting to an external bnetd
server from local net (192.168.x.x) masqueraded computers.
The facts: the server running kernel 2.2.9, masquerading enabled,
transparent proxy, ipchains -p forward DENY (tried ACCEPT also), 3 hops
to the server (tried direct routes also, being on the same physical
net).
The local net are Windozes 98, "certified" to work with: Quake(world),
Quake3, _Starcraft_ _on_ _BattleNet(tm)_, RealAudio, ftp, irc, and
whatever a tested (but not Starcraft with that server - sc.gameover.ro).

Beyond messages telling me to forward port 6112 ( ;) ) I received these
sollution proposals:
1. getting routable IPs for the local net and routing a subnet
2. writing a module (ip_masq_sc) based on quake/ftp module
3. change the ip, gateway and the UTP cable form cable modem directly to

the client computer when I play sc ( ;) ).

So, anybody got into this and solved it?

Thanks


[demime 0.91c removed an attachment of type text/x-vcard which had a name of alin.vcf]

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