Hi guys: I found a really nice pedometer app for using on the treadmill to calculate your distances. There are some unlabled buttons, and I wrote to the developer. Here is his response. A very good detailed description of the application layout. I can definitely recommend this app.
Sarai Bucciarelli Personal Come join me on www.swagbucks.com/refer/sdbuccia Begin forwarded message: > From: Ricky Amano <kadat...@me.com> > Date: July 13, 2010 5:43:53 AM CDT > To: Sarai Bucciarelli <bucc7...@bellsouth.net> > Subject: Re: Application Issues > > Hi Sarai, > > Thank you so much for using iTreadmill and for taking the time to email us. > I am so sorry for the VoiceOver issues. I will look into this and see what I > can do to make this work in future versions. For now, please allow me to > explain and describe what is on the main treadmill screen: > > There are 5 large rectangular shaped buttons which display all of your > desired parameters, such as distance, step count, calories, and so on. There > is one very large one centered near the top of the screen, then there are two > more side by side on a row just below the large one. In the row below those > two buttons are the start, pause, and stop controls. The row below that has > two more side by side buttons for a total of 5 buttons. These buttons are > called buttons 1 thru 5 in my code, but those names are not visually seen by > the user. Each button has a parameter name and value displayed on it, such > as Distance 3.5 miles, or Speed 2.3 miles per hour. While these are used to > display parameters, they are really buttons that you can tap. When you tap > them, they will change the parameter that is displayed. Each time you tap > them, they will change to display the next of 9 different parameters, which > appear in alphabetical order. Below is a list of the parameters that you can > select from in alphabetical order: > > 1. Avg Pace. This is the average pace in minutes per mile over your entire > walk or run so far. > 2. Avg Speed. This is the average speed in miles per hour over your entire > walk or run. > 3. Calories. This the amount of calories that you have burned so far in your > workout. > 4. Distance. This is the distance that you have traveled so far. > 5. Pace. This is your current pace, which is measured over the past 20-30 > seconds or so. > 6. Speed. This is you current speed, which is measured over the past 20-30 > seconds or so. > 7. Step Count. This is simply the number of steps you have taken since you > started your workout. > 8. Strike Rate. This is the average steps per minute of your entire workout. > 9. Time. This is the time spent walking or running since you started your > workout. > > By tapping on the buttons, you are able to display any 5 of the above 9 > parameters on your screen, but you can also change your display on the fly, > as all 9 parameter are constantly being updated, even if you are not on your > screen at the moment. > I hope that this helps you to understand what the buttons are and how they > are laid out on the screen. If you need further clarification, please let me > know. > > Let me now explain a little bit about the start and pause button. As you may > already know, start and pause share the same button. When iTreadmill is > running, it is a pause button. When iTreadmill is paused or stopped, it is a > start button. This does make it difficult for you to know what it is if you > are using VoiceOver. One way to tell is that the sound is slightly different > whether you have activated a start or a pause. When you press the button, > you will hear 2 beeps. the second of the two will raise in pitch if you > pressed Start, and lower in pitch if you pressed pause. It is the same > sounds that you hear when iTreadmill auto pauses or auto resumes. This may > be too late for you, since you have to activate the button before you will > hear the sound and realize what it is doing, so maybe I need to change > something there. > > There are 3 other items on the main part of the screen. To the left of the > large button is a screen lock. You may not need to use it, but it is an > image of a padlock the you can slide down to lock the screen and slide up to > unlock it. This will not shut off the screen, but it will disable all of the > buttons, tabs and sliders from accidental touches. Note that with the > iPhone in your pocket, the screen is automatically disabled and shut off, so > it's not necessary to do the screen lock. You can test the auto screen blank > by placing your finger over the proximity sensor, which is located on the > face of the phone just to the left of the earpiece slot. The screen will now > be blanked and you will not be able to have voice over read any buttons on > the screen. Now move your finger away from the sensor, and you will be able > to listen to voice over read the screen again. This may also be important > for you to know because if you ever find that voice over is not able to read > anything on the screen, you may have something over the proximity sensor. > The proximity sensor can detect an object up to 2-3 inches away, so it doesnt > need to be touching the phone to blank the screen. > > Besides the screen lock, there is a pacer button sandwiched between the large > button and the first row of side by side buttons. You can tap the pacer on > and off. When the pacer is on, it will generate a metronome tick sound at a > rate that you can step to in order to achieve a desired speed or pace. You > can set the pace or speed using a virtual thumbdial, which is a vertical > strip to the right of the large button and is about an inch or so high and > about a quarter inch wide. You would swipe up or down on this to adjust your > pace or speed, but I'm not sure how to do this with Voice over since it is > not a real button, but the software is merely detecting a swipe on the screen > at a specific location. This is the same for the screen lock, so I'm not > sure how you would use either of these with voice over at the moment. These > may be two things that do not work with voice over that I may need to rework. > > Anyway, I'm sorry that this is such a long email, but I hope that this helps > to explain the details a little better. Look this over and let me know if > you have any questions or comments. I appreciate your taking the time to > email me and let me know how i can make iTreadmill useable by yourself and > others who may not be able to see the screen. > > Have a great week! > > ---ricky > > Ricky Amano > KaDa Technologies, LLC > iTreadmill, the Ultra Pedometer / Virtual Treadmill > for iPhone and iPod Touch > email: itreadm...@kadatech.com > web: www.itreadmill.net > twitter: twitter.com/itreadmill > > > > > > On Jul 12, 2010, at 6:57 AM, Sarai Bucciarelli wrote: > >> Hello: >> I have downloaded this application to use with my iPhone 4. I am >> blind, and use the voice over screen reader reader included with the phone. >> I wanted an application to calculate the distance on my treadmill. >> Unfortunately, most of the buttons are not labeled properly, especially the >> screen lock. Voice over just keeps saying "unlabeled button when I touch the >> buttons on the screen. Can you please fix this issue? Several blind users >> are looking for accessible fitness applications. To access voice over, go to >> settings, general, accessibility, and then turn on voice over. >> Thank you, >> Sarai Bucciarelli > -- You received this message because you are subscribed to the Google Groups "MacVisionaries" group. To post to this group, send email to macvisionar...@googlegroups.com. To unsubscribe from this group, send email to macvisionaries+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/macvisionaries?hl=en.