Hi Ronald, it went pretty well. 30 developers and about 68 people live. Lots of people getting news around local facebook coding groups and labs about the event, and several interesting contacts. Who said the revolution won’t be televised? hehe
I think accessibility has to start somewhere in the unknown territories. I used to do Quake3Arena mods and owned several cyber cafes back in the days, then went onto doing pro 3D before I lost sight. So I guess I’m in some sort of advantage in terms of figuring out ways to provide more feedback, whether audio, contextual or tactile. I don’t want to flush 15 years of experience in 3D and interactive media from loosing sight, and have transferred my skills to pure math and computer sciences, so although I’ve still got a lot to go before I can really call myself a great coder, I live everyday in that endeavour, and so I also reflect daily on how to make it possible. The fact that I’m in Brisbane, home of a lot of gaming studios, and to a larger extent, Australia, where many of the big titles were produced (I am currently dating the producer of the first mirror’s edge series who is very helpful in accessing those game centric and A.R centric circles around here, and well she kicks ass) is also in my opinion a positive to push the accessibility paradigm as a complete process in developing games. Most of my friends here are in robotics or visual computing and we always meet or bump into each other, and everyone is starting to know me as the crazy dreadlock guy with his guide dog talking A.I and audio, and pushing through no matter the odds. For the game accessibility issue: I started with trying to read memory adresses in world of warcraft to decypher commands, positions and other useful info about the game world, but that rabbit hole had a huge obstacle being their EULA which prohibits any kind of access to that info, whether it be through their scripting language or accessing their lower layers. Then I stumbled upon unity, which interface is completely inaccessible, and I did a few tests with a mate to see if I can use a daemon to get information about objects in unity’s scenes via sockets and push it out in 3D audio through Scenekit. It worked, but there was the whole thing about their IDE which is pretty bad in my opinion, and many software engineer friends have told me that their underlying ECS system is very clunky and old. This is when I dug deeper and deeper into the SceneKit framework, expanded my knowledge to other frameworks and learned 3D programming, GPU shaders, A.I, audio processing and the whole ECS architecture most games have nowadays. And it’s been a real pleasure to try various things on screen to understand what is happening around me though everything I have generated so far is just simple geometry, but with complex audio processing and triggers which makes the audio experience immersive. I have also tested different control paradigms both for mac os and IOS, as well as with the leap motion. Then I realised creating a virtual world, but adding some geo location and a custom device with a small but efficient GPS/GNSS chip could eventually allow me to navigate around my world with the data collected by google, apple and others, as well as generating my own data through the sensors available on my prototype device. The device also works as a controller for home systems using surround 5.1 or 7.1 and the immersion is pretty damn realistic. you can not only hear horizontal positions but also vertical, as if someone was talking to you from above say, or calling you out as if you’re on a balcony. Too bad the youtube videos I post are flattened somewhat, and you need a rig to get the full experience. But I will be posting more podcasts with more advanced demos of various new scenes and experiences, and release the demos as ad hoc apps you can play and test on your own system. Recently Apple has anounced ARKit, which is just an extension to SceneKit. I went to a hackathon a month ago, and we got a prototype out with dynamic object recognition as you sweep the phone, but with 3D positional identification of the object using earphones. So ARKit is more than something to reflect on, it could potentially revolutionise the way we navigate around the world, with a combination of geo location, a more precise, low error margin chip such as that which I’m currently using, all the contextual data available on the net and a few techniques to smarten up the interface which I find clunky at best, as we are not hands free and always look like we’re snapshot or selfie freaks walking around the city. So to answer to your question succintly, yes the sky is the limit, and yes it takes resources to get something proper going, and yes it takes time. But I have a team of guys, and just yesterday met up with another developer who will probably join us to accelerate the process of completing the 3D audio world generator. I call it Regulus. It will allow non coders to create objects in the world, with all sorts of behaviors, simple audio editing, automatic generators and triggers and actions. Physics and everything else is baked in from the get go. You’ll be able to either create a simple arcadish game, up to a complex quest based game, adventure game, or strategy game if that’s what you want to do. I still need to get some network stuff done in the code, but got live streaming capabilities completed and hope to get an in world voice IP tool so players can talk to each other while exploring the world. ANd well, I like to be out there and advocate for this. I’m willing to camp out in front of bethesda software with a case of beer and bbq grill, stay for a week with a popout tent, and just try to grab one of their executives by the collar and tell him my guide dog has titanium teeth for him, unless he opens the door and listens to our case. Well, maybe not that aggressive, but I damn sure can be assertive. ANyway, don’t want to rant on, but it’s definetely worth spending the energy for it. Have a great day > On 8 Sep 2017, at 6:11 am, Ronald van Rhijn <pa...@xs4all.nl> wrote: > > Hey Yuma, > > How was your presentation? I couldn’t listen unfortunately. Can I replay the > stream somewhere? > Pretty ambitious stuff you are working on. Do you really think it’s possible > to make games such as The Witcher and Fallout 4 accessible with Voice Over? > That would take a lot of time and effort and perhaps most important money to > aacomplish. > But of course I would like to see all those great games accessible, I was a > huge games fan before I got blind. > Games like Minecraft or the yet to be released Sociable Soccer would be > awesome if made accesseble in some way . > Do you see possibilities in VR and AR for us too? > > Would like to hear from you how you are thinking all this could be a reality. > > take care, > Ronald > > > >> Op 4 sep. 2017, om 23:36 heeft Yuma Decaux <jamy...@gmail.com >> <mailto:jamy...@gmail.com>> het volgende geschreven: >> >> >> >> Hi all, >> >> I will be speaking in front of mac and IOS developers here in Brisbane to >> push the case for baked in accessibility to all games on the app store. >> >> I will also show some of the tools and techniques everyone can use so that >> our community can enjoy sophisticated 3d games such as mmorpgs or big titles >> such as fallout 4 or witcher and release those tools to push for >> entertainment that everyone deserves to enjoy. Please follow the link below >> for more info on the live stream. >> >> https://www.facebook.com/events/864376623739165??ti=ia >> <https://www.facebook.com/events/864376623739165??ti=ia> >> >> I hope that as the event takes place at the center of Brisbane’s tech hub, >> many developers will take notice and really engage with our community to >> take us out of the dark ages of audio games into many fun and educational >> experiences which can greatly benefit us in the very near future. >> >> Have a great day y’all >> Sent from sputnik7 >> >> -- >> The following information is important for all members of the Mac >> Visionaries list. >> >> If you have any questions or concerns about the running of this list, or if >> you feel that a member's post is inappropriate, please contact the owners or >> moderators directly rather than posting on the list itself. >> >> Your Mac Visionaries list moderator is Mark Taylor. You can reach mark >> at:macvisionaries+modera...@googlegroups.com >> <mailto:macvisionaries+modera...@googlegroups.com> and your owner is Cara >> Quinn - you can reach Cara at caraqu...@caraquinn.com >> <mailto:caraqu...@caraquinn.com> >> >> The archives for this list can be searched at: >> http://www.mail-archive.com/macvisionaries@googlegroups.com/ >> <http://www.mail-archive.com/macvisionaries@googlegroups.com/> >> --- >> You received this message because you are subscribed to the Google Groups >> "MacVisionaries" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to macvisionaries+unsubscr...@googlegroups.com >> <mailto:macvisionaries+unsubscr...@googlegroups.com>. >> To post to this group, send email to macvisionaries@googlegroups.com >> <mailto:macvisionaries@googlegroups.com>. >> Visit this group at https://groups.google.com/group/macvisionaries >> <https://groups.google.com/group/macvisionaries>. >> For more options, visit https://groups.google.com/d/optout >> <https://groups.google.com/d/optout>. > > > -- > The following information is important for all members of the Mac Visionaries > list. > > If you have any questions or concerns about the running of this list, or if > you feel that a member's post is inappropriate, please contact the owners or > moderators directly rather than posting on the list itself. > > Your Mac Visionaries list moderator is Mark Taylor. You can reach mark at: > macvisionaries+modera...@googlegroups.com and your owner is Cara Quinn - you > can reach Cara at caraqu...@caraquinn.com > > The archives for this list can be searched at: > http://www.mail-archive.com/macvisionaries@googlegroups.com/ > <http://www.mail-archive.com/macvisionaries@googlegroups.com/> > --- > You received this message because you are subscribed to the Google Groups > "MacVisionaries" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to macvisionaries+unsubscr...@googlegroups.com > <mailto:macvisionaries+unsubscr...@googlegroups.com>. > To post to this group, send email to macvisionaries@googlegroups.com > <mailto:macvisionaries@googlegroups.com>. > Visit this group at https://groups.google.com/group/macvisionaries > <https://groups.google.com/group/macvisionaries>. > For more options, visit https://groups.google.com/d/optout > <https://groups.google.com/d/optout>. -- The following information is important for all members of the Mac Visionaries list. If you have any questions or concerns about the running of this list, or if you feel that a member's post is inappropriate, please contact the owners or moderators directly rather than posting on the list itself. Your Mac Visionaries list moderator is Mark Taylor. You can reach mark at: macvisionaries+modera...@googlegroups.com and your owner is Cara Quinn - you can reach Cara at caraqu...@caraquinn.com The archives for this list can be searched at: http://www.mail-archive.com/macvisionaries@googlegroups.com/ --- You received this message because you are subscribed to the Google Groups "MacVisionaries" group. To unsubscribe from this group and stop receiving emails from it, send an email to macvisionaries+unsubscr...@googlegroups.com. To post to this group, send email to macvisionaries@googlegroups.com. Visit this group at https://groups.google.com/group/macvisionaries. For more options, visit https://groups.google.com/d/optout.