Hi yeah,

I’ve been running it on multiple devices since release and I can’t say I’ve had 
issues as yet (touch wood).

From: macvisionaries@googlegroups.com [mailto:macvisionaries@googlegroups.com] 
On Behalf Of Mary Otten
Sent: Thursday, 31 March 2016 5:15 PM
To: macvisionaries@googlegroups.com
Cc: atig...@yahoogroups.com; nz_vi_iphone_us...@yahoogroups.com
Subject: Re: Apple's iOS 9.3 has more bugs, and you better get used to it

Contrast that article with the one I saw earlier today, which stated that 9.3 
was the most stable iOS release to come out in a long time. I wish I had saved 
that one. I think all the stuff is in the eye of the beholder. The one I read 
did it knowledge the glitch that was referred to here with older iPhones. And 
it said that despite that, 9.3 is still the most stable for sometime. Go figure.
Mary

Sent from my iPhone

On Mar 30, 2016, at 6:37 PM, Simon Fogarty 
<si...@blinky-net.com<mailto:si...@blinky-net.com>> wrote:
Hi Lists,

I have cross posted this as I thought people may be interrstted in this article.

Happy reading.
http://www.stuff.co.nz/technology/digital-living/78362038/apples-ios-93-has-more-bugs-and-you-better-get-used-to-it
Apple's iOS 9.3 has more bugs
Apple's iOS 9.3 rollout was first marred by a glitch that locked people with 
older iPhones out of their devices entirely.



Another iOS update, another spate of issues.

Apple's iOS 9.3 rollout was first marred by a glitch that locked people with 
older iPhones out of their devices entirely, and now a new bug has emerged 
which appears to be crashing apps on newer phones whenever some users try to 
click on links.

iOS 9.2 introduced a bug that stopped the battery percentage updating if you 
changed time zones, among others.

​iOS 9.1 was primarily designed to fix the large number of issues in 9.0 (which 
was itself billed as a return to stability after the rocky iOS), but it also 
killed Touch ID functionality for many users.

READ MORE: Apple and Google struggle with simple 
software<http://www.stuff.co.nz/technology/digital-living/78325240/why-apple-and-google-are-struggling-to-design-simple-software>

It's enough to make you nostalgic for a time before ubiquitous Wi-Fi when the 
product that shipped was the one you got forever.

It's enough to make you wonder how long it will be before you can download a 
mandatory "upgrade" without expecting that it's going to break at least one 
thing on your phone. The truth is, it's probably not going to happen again. 
Ever.

It's become clear these issues aren't solely reflective of any carelessness or 
hubris on Apple's part, but rather of the reality that the company literally 
can't test its software rigorously enough to weed out all the bugs anymore.

This is the new world, where the sheer amount of functionality you demand from 
your iPhone far outstrips its creators' ability to make sure it's up for every 
task.

It's not a problem specific to Apple, and users of virtually any consumer 
electronics will be familiar with the feeling that comes with inexplicable loss 
of functionality after an update.

But Apple's place in the popular zeitgeist — as well as its insistence that its 
products become both increasingly complex behind and the scenes and more 
elegantly simple for users — makes it a prime example.

Imagine all the billions of different combinations of apps and use cases on 
iPhones all over the world, all of which will need to work well with any new 
software Apple pushes out.

Accounting for each app's compatibility would be hard enough, but accounting 
for how each might react in conjunction with a random assortment of others is 
impossible.

Even if Apple invites all users to test the software early to weed out issues 
(as it's been doing since iOS 9.0), and even if it pushes seven separate beta 
versions of its new software before release (which it did with 9.3). If it 
tested for much longer the software would be out of date before it arrived.

And while some of the issues do appear to be serious and widespread — an effect 
doubtless magnified by hunger for "Apple fails" in the press and on social 
media — they're often the result of bugs that would have been wildly difficult 
to isolate in a testing phase

For example, the broken links issue appears to have been caused by a specific 
class of apps which need to be present on the iOS 9.3 device to prompt the bug. 
Apple news site 9to5Mac has isolated 
Booking.com<http://9to5mac.com/2016/03/27/some-users-reporting-iphone-crashes-on-ios-9-3-when-tapping-links-in-safari-and-other-apps/>
 as one such app, but suspects there are more.

Such apps make use of iOS development tools like Universal Links and Shared Web 
Credentials, which make communication between browsers and apps easier. Since 
the programming of each app is done by its developer and not by Apple, and apps 
number in the millions, it's not really surprising that some of them will cause 
unexpected issues when the operating system they operate in is tweaked.

It's time to accept the fact that on a system as variable and complex as a 
smartphone, there will always be a certain number of software issues, and the 
fixes to those issues will cause other issues. It's the price of the 
complicated simplicity we demand.

As far as the Universal Links issue specifically, Apple has acknowledged the 
problem, issuing the following statement: "We are aware of this issue, and we 
will release a fix in a software update soon."
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